Mob ranks, a tax-free bank, pets
Mob ranks got rules of their own, and dirty tricks no longer work on the strong ones. It's all in the help on mob ranks. - A champion, boss or legend can't be charmed, summoned or thrown out of its lair. Instant kills, sleep, sconce and paralysis don't work on a boss or a legend, and a vorpal weapon fails only against a legend. - Poison, plague and blindness wear off them sooner. A boss doesn't burn in a blaze, and a veteran or stronger remembers who set the fire and comes for them. - Mobs get their dispelled spells back about twenty seconds after a fight, but never in the middle of one. - Experience and gold depend on rank too: less from weaklings, plenty from champions and bosses. - Guaranteed weapons and armor drop only from foes no lower in level than you. - Kill and theft quests sometimes hand you a boss, and a boss sometimes turns up among the kidnappers.
Hundreds of ordinary items in the world now have random properties: an item keeps its own name but shows up with a fresh roll on top of its own stats every time. What you already own won't change. Details in the help on random items.
Login taxes are gone: neither the Sultan nor your purse eats your gold anymore. The shared account bank holds 10000 more gold for every character, and the bank no longer takes limited items.
- Pets wear your items, and saved and charmed ones no longer vanish at reboot along with their gear. The automaton folds back into its chassis if you say deactivate to it. - Hero items got cheaper, down to 500 qp, and the quest bag can be upgraded too. - The jeweler sets stones into random items as well, and forged armor now has a metal character: mithril and adamantite turn out differently. - Liturgy: the better your skill, the less often your god gets angry, and at 100% never. - New limits: the Sceptre of Chaos and the sanctuary bracer are now two per world, and the olive tiara just one, but it grants camouflage. Existing copies of these items were removed. - Limited items no longer get stuck where nobody can find them again. - The sage takes into account the skills an item teaches.
As always, thanks to everyone who tests new features and reports bugs!
