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The Eight Paths: Light

Light is one of the Eight Paths available to your character.

Path Symbol: the sun Guardian Clan: Order of Knights Opponent: Path of Dark Key words: crystal, sun, life Skill groups: defensive magic, blessings, healing

On the Path of Light you can mercilessly root out the Dark or bring Good into the world, protect, heal, and bestow blessings -- or incinerate evil with the blazing blade of your god. The foundation of Light is self-sacrifice. But you will have to choose: self-sacrifice for the preservation of life, or for the achievement of a great mission.

Light does not always bring good. For instance, a Knight of Light might find it expedient to kill neutral players simply because they aided his sworn enemies, the Cabal of Invaders. The ancient paladins, whose memory now lives only in the castle of Redferne, on the contrary -- would never have struck first and would never have defiled themselves with the killing of innocents. And in general, druids or clerics on the Path of Nature often bring more good and benefit to the world than followers of the scorching Light.

The Path of Light is guarded by these gods and goddesses:

  • Varda, Mother of Gods, supreme goddess of kindness, care, and the gentle light of stars
  • Razer, god of searing light that incinerates darkness, patron of the Knights
  • Ahuramazda, god of blessed wisdom
  • Atum-Ra, god of the sun and order

This path suits non-evil characters who specialise in blessings, healing skills for diseases and wounds, who believe in the gods of light, or anyone prepared for self-sacrifice for others.

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