Items: jewelry
Jewelry is the third thing a jeweler makes: fifteen rings, necklaces, earrings, bracelets and masks, crafted with craft like any other recipe, no sockets or constellations involved. Every finished piece rolls high enough to beat the best non-limited item in its slot before its own perk is even counted, and each one carries a perk of its own on top, styled after old classics.
THE RULES
- Owner-locked to the jeweler who made it, the same as any crafted gear.
- The blueprint sets the tier: the rarer the blueprint, the stronger the piece. The better the tier, the sooner it decays: a week for legendary, ten days for epic, seventeen for rare. From rare up, part of its strength is rolled (see crafting).
- A graver in hand is required to craft, same as for sockets and constellations.
WHAT YOU GET Fifteen pieces, one for each slot at each tier: a rare, an epic and a legendary ring, necklace, earring, bracelet and mask. What they are and what they do is for you to find out: the blueprints drop from fallen enemies once you've grown into them both in level and in jeweler level.
