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Colours

In Dreamland, as in any other text game, colour is one of the main means of expression. Colour can emphasise or define the properties of items or creatures and many other important aspects of the game. Different types of information are assigned standard colours for convenience -- for example, most creatures are displayed in yellow, equipped items in green, and so on. This colour scheme can be changed with the command config color mild.

A non-standard colour on an item indicates some hidden or powerful properties of that item, its limited status, or membership in a set.

For blind players there is a special screen-reader mode, in which instead of colours, auras, special text markers in parentheses are used. For example, instead of a colour on items an aura (Bright) is displayed, and instead of ASCII pseudo-graphics -- just plain text.

To use colours when writing messages, descriptions, and anywhere else you need to add special colour tags before and after the text:

{r dark red {R red {y dark yellow {Y yellow {g dark green {G green {c dark cyan {C cyan {b dark blue {B blue {m dark purple {M purple {w grey {W white {D black

{/ line break {{ the symbol { {x reset (clears colour to grey) -- this must always be placed at the end of any coloured text. Can be uppercase -- {X.

For example, if you type "title Lord of {GHedgehogs{x", your title becomes "Lord Hedgehogs". Yaaaay!

Note: making a pretitle coloured is only possible by purchasing a special bonus.

Format: colour mode yes|no

These commands toggle colour output mode on and off.

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