Quests: Quest items and other rewards
From questors you can purchase various services and items for quest points.
One of the most popular goods are quest items:
- quest belt (Hero's Belt)
- quest rings (Hero's Rings)
- quest bag (Hero's Bag)
- quest weapon (Hero's Weapon)
These items are the personal property of the character -- they cannot be sacrificed to the gods, do not crumble due to a large level difference, and are not damaged in combat. Only the owner can pick up such an item.
The ring and belt are available from level 21 and grow in stats along with their owner. Upon reaching a new level it is advisable to take them off and put them back on. The stats of quest rings and belts also depend on the alignment of the owner: good characters receive more accuracy and health, evil ones -- more damage, and neutral ones -- roughly equal amounts of both.
When you buy the quest weapon, name its kind: quest buy weapon sword. The questor offers the weapon kinds you have practiced, plus exotic, which anyone can take; without a name he lists them. The weapon grows with you: its dice and stats follow your level, your class and the upgrade tier.
The owner's alignment adds a little strength (evil), dexterity (good) or both (neutral). Edged kinds come sharp. A mace, flail, whip or staff can't be sharp, so it gets more stats instead. A staff or polearm takes both hands and hits harder, unless your race is huge or bigger: then one hand will do.
To change the kind of a weapon you already have, take it off and say quest buy reshape axe: the first reshape of a weapon bought before this choice existed is free, every next one costs 200 quest points.
The quest bag floats beside its owner and grows with them too. It gives no accuracy or damage, only health, mana, moves and spell defense: casters get more mana, fighters more health.
The questor can upgrade any of the four up to three tiers (quest buy upgrade): take the item off, buy the upgrade, put it back on. At the third tier the item sometimes acts on its own in a fight: the weapon strikes the foe, the belt closes wounds, the ring restores mana or moves, and the bag shakes a harmful timed spell such as a curse or poison off you (permanent effects stay, and in a fight with a player it helps less often).
If you carry several quest items that can be upgraded, name the one you mean: quest buy upgrade bag. Without a name the questor upgrades only when there is exactly one such item.
The name of the item depends on the owner's alignment at the moment of purchase: holy for good, devilish for evil, shimmering for everyone in between. The rarity shown by identify follows the upgrade tier.
You can sew pockets onto the quest bag for convenient item sorting.
