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Mob defenses, whips, web client

· by Taiphoen

Champions, bosses and legends now have defenses of their own: a few random resistances, a chance of an immunity for bosses and legends, and a vulnerability on top for legends. The set reshuffles every month, so it pays to consider a mob before a fight: consider now tells you what it is immune, resistant and vulnerable to. Unarmed, these mobs alternate ordinary blows with blows of their own element.

The web client got a pile of new things, mostly for blind players: game lists in a window with buttons, exit and room sounds, reading and searching the output, area and item search, the game guide and routes from the Market Square, settings pages for screen readers, an easier login and better phone support. The # commands speak your language. Thanks, OlegTheSnowman!

- Aggressive mobs no longer jump anyone more than 20 levels below them, and thief and ninja ambushes leave alone anyone more than 10 below. - Mob thieves blackjack a sleeper first, then backstab. - Whips and flails are still hard to parry, but now it can be done, and then they may tangle the weapon. If the wielder wins the pull, the defender is left empty-handed. If the wielder loses, they lose their own weapon, and a sharp blade cuts the whip through on top of that. - Flood: the ground turns into shallow water, then deep water, and the water drains away if the ritual is interrupted. Thanks, Bromir! - Boss and legend loot timers show up in quest trophies, consider and the questor's hint, and the timer starts only on a kill that paid out. Boss Hunt no longer refuses because of an unreachable lair. - Saves now show everywhere as your chance to resist, in percent. - Bow shots and thrown weapons show when the target is AFK or link-dead. Thanks, Miyamoto! - The recipe tome tells you how to open its index, and the links work for a tome lying on the floor. Thanks, Hinore! - Midgaard now has a bone needle and thimbles of wood and bone. Thanks, Lesmyavka! - Blindness, venom and webs from beasts are no longer spells but physical effects with a resist roll. The kender trades hide for blindness dust. - The skill pair from the marks of Dwarkin and Tirna holds for a day instead of changing on every login. A few gods' marks got stronger. - Stats of the faery, arial, dark-elf, githyanki and felar got a lift. - Legendary armor now drops as jewelry and clothing too. - New social: pet, for animals. Cats respond to it. - Jewelers offer repair in the web client menus, and pets bought in shops keep their level.

As always, thanks to everyone who tests new features and reports bugs!

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