Gods' gifts, archers, blind players
All 33 gods' gifts have been reworked: every mark now weighs about the same, and the gods who gave next to nothing for years finally give something. Most gifts work all the time instead of once every hundred blows, and many gods open a fight with a spell of their own. Read your god's help to see what yours gives. Siebele and Alala accept only women, Turlok only men. You can renounce your religion once per life, and score shows it.
The bow hits more often and wears only on a fumbled shot. You can also shoot point-blank, in your own room: it's harder to hit, and a mob you miss comes straight at you.
For blind players: who, skills and exits read one line per entry, and races and classes in who are declined properly. The map in the web client can be walked from the keyboard and has a room list, Tab reads the game output, Alt plus arrows reads chat. New players can dictate commands by voice and pick menu items by number.
- The Arena is its own zone now: PK there doesn't make you a killer and doesn't count toward stats, rating or ears. - A remort raises a stat at most 3 above its training cap (5 for humans). Anything above that comes back as points at Baba Yaga's hut. Races got reworked too: resistances, vulnerabilities, skills, crafts. - A clan relic can be sacrificed again. The gods won't forget it, and neither will the clan. - Global quests end on time and show a standings table at the end, gangsters come in different races, and their chief is a real boss. - Elites walk up to a sniper anywhere inside their own zone. - config numbers: damage numbers have their own toggle. - get takes items with multi-word names without quotes. - socials rus sorts the list by Russian names. - Pets that a boss threw off stay yours. - Repair strips corrosion, and reworking a masterpiece keeps its rarity. - Groupmates see what's in the corpse on a kill, and a vampire stands up after digging out of a grave. - The shop list shows where an item is worn. Shops that buy potions buy pills too. - Legends and bosses from level 45 have more health, a quarter more from level 65. - Vampiric weapons tell their owner how much health they drained. - Farsight always shows the exits of the distant room. - Ghosts are now hurt by light, and holy still hurts them most. - Lots of lines that only spoke Russian now speak your language.
As always, thanks to everyone who tests new features and reports bugs!
