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Shops, pets, samurai

· by Taiphoen

We rewrote shops from scratch. When a room has several shopkeepers, all of them serve you: list shows their goods as one list, numbered straight through, sell takes each item to whoever pays the most, and sell sword from Hans sends the sword to Hans. A full shop no longer says it has nowhere to put the goods.

- Changed your mind after a sale? For 10 minutes the shopkeeper keeps the item for you: buy back returns it for the same price. - sell junk sells the junk: trash and gear that does nothing for you by the sages' measure. value junk shows first what would go. - The list shows from which level an item fits you, when it is not for your alignment, or when you can't wear it at all. Newbies also see whether armor is better than what they wear. - inspect shows an item's properties. Say a row number out loud and the shopkeeper tells you about the item. - Some shops keep hours, and a closed one tells you when it opens. - Sold random items don't go back on the shelves, and shops restock what they are meant to sell. - Shops started counting what people buy and sell. Soon prices will follow demand.

A living shopkeeper now sells pets in the pet shop: they come after the goods in his list, priced by strength, you can haggle, and on the day of big discounts they cost half. Ten pet shops that had no seller now have one, and Nabil in New Thalos sells exotic critters: a scarab, a hawk and a gecko.

Samurai got a way of their own. iaido replaces counter and cuts straight from the sheath as the fight starts, kaeshi answers a parry with a strike, and tameshigiri is a test cut across the whole room that replaces explode and catches the unseen too. bushido is both fudoshin (the less health you have, the harder you hit) and zanshin (a strike at an unseen enemy who comes back). An ashigaru serves you and becomes your kaishakunin at harakiri. Without one, death costs more.

- You can give your katana a name, and it now grows without the mastering sword skill, only three times slower. - Samurai learn cleave from level 50. - A masterful cross block gives a free try at weapon cleave or disarm, and a bad one tangles you up.

- tell to a mob in the same room works like say: quests hear it. Thanks, Cryo! - Items with combat effects no longer fire twice per round.

As always, thanks to everyone who tests new features and reports bugs!

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