Pets, legends, jewelry
Pets got smarter. In a fight they cast on their own, attack spells at your enemy included, and a beast pet goes at it with claws and teeth. A pet's price now follows its strength, the strongest ones exist one per world, and rats are sold only to characters in their first life. Pets that grow along with you have noticeably less health past level 80, but hit harder. The summoned demon got tougher too.
Legends can take a hit now: lag and daze from other people's skills wear off several times faster on them, scream no longer breaks their fight, and a shock cramp no longer makes them drop their weapon. A legend's death is now announced on the news channel, Telegram and Discord.
Mobs fight with the weapons of their class: swords, spears, maces and the other professional weapons are handled well only by those trained in them, everyone else handles them at half skill. Strong thieves hide, vampires fear light, silver and holy power, every dragon breathes, and clan guards fight like bosses of their rank. When a boss shifts phase, the web client flashes.
Jewelry got more even. Jeweler's pieces are now one per slot per tier, bracelets and masks joined the set, and three old rings are no longer made. Masks now take stones, and constellations gained level 20 pairs: thorn, dawn and owl. The power constellation now goes on one-handed weapons, and if a constellation no longer fits its item, the stones come back to you at login.
- New newbie quest in Midgaard, "Hide-and-Seek": a kid on Temple Square asks you to find an invisible friend and a hidden one. - Mobs no longer grab a weapon or shield knocked out of your hands: you get 30 seconds to pick it up. - Mastering sword works only with a katana. In return, samurai shrug off boss fear and stand firmer when they get pushed or hurled. - Boss Hunt offers only bosses you can actually reach, and bosses below your level drop no loot. Vampiric touch no longer puts bosses and legends to sleep. - The nishtyak, the artifact and the cap of invisibility from the shop in The Hut are ten times cheaper now, but they're worn only in your first life. - Infravision paints the name of a dark room red, not the creatures in it. - nuke all works again, and the skeleton a necromancer raises no longer comes up as a training dummy. Thanks, Zodd!
As always, thanks to everyone who tests new features and reports bugs!
