Boss phases, the Kingdom of Mirrors, shield block, crafting
Bosses now fight in three phases, champions in two. Below 60% health a boss knocks down and disarms the tank, blinds casters, strips buffs and calls for help. Below 30% it panics and swings blind. Each phase opens with a scene.
The Dark Tower of the Kingdom of Mirrors is now taken by force: the Masters stand and fight, every slain Master opens the hatch to the next floor, and a boss waits at the top. The sword Taliesin and the Shield of the Rising Sun are now legendary, and the sword is always sharp, shocking and holy.
Every class can now learn shield block, and a shield catches even skill and spell hits. A heavy weapon can split a shield, and a shield can break a weapon.
- Every item in the world now has a real weight and price. - Charmed followers now get set bonuses. When you quit they pack their gear into their bag and put it back on when you return. Your pet wears nothing. - A crafted item's level and power now come from its blueprint: rare from level 30, epic from 45, legendary from 60. Sets got consistent names. - Every new craft level gives 100 experience, and craft refit re-forges an item to your current level. - Inks are made from pigments, a design's complexity is the tattooist level it needs, and carpenters get a new Wooden Soldier set. - The tome of recipes now shows one table with a filter and holds 150 pages, and craft hides the Artificers' kit upgrade tiers you already passed. - Scrap metal is melted down in a clay crucible, and arrows can be made from plain sticks. - Tracks now show through portals. Thanks, Oof, Flanur, Zodd and Tio! - Breath and crush from weak mobs no longer one-shot newbies, and you can jab an enemy with a torch. - The questor suggests two available area quests, and quest list shows your quest points. Thanks, John! - Dodge and parry cost less below level 50. - A weapon you parry with is rarely chipped by a harder, heavier weapon, and a bow you parry with gets chipped every time. - The replay command shows when each message arrived. - You can cancel newbie quests you have outgrown, and the newbie channel is now the same as ooc. - Clan guards recover when no enemy is around for a while. - Nightfall snuffs out faerie fire in the room, and a hungry caster eats freshly created food at once. - In the web client, blindness now slowly "breathes" instead of flashing (thanks, Kerrad!), and settings have triggers and MSP sounds. - The Mudlet package moved to GMCP: health, prompt, chat, and a mapper with a starter map.
As always, thanks to everyone who tests new features and reports bugs!
