The Eight Paths: Society
Society is one of the Eight Paths available to your character.
Path Symbol: city Guardian Clan: Free Artificers' Guild. Opponent: Path of Nature Keywords: development, connection, power Skill Groups: item magic, general skills, sudden death
On the Path of SOCIETY you will gain cynicism and clear-headed practical savvy. Flowers, critters, hills, streams -- not worth a penny. Ancient gods and cults? Bah, old wives' tales. Only through cities, technology, and advanced trade can the sentient races coexist and walk the path of progress. The foundation of the Path of Society is quid pro quo, the exchange of material goods and social connections. Anyone who knows their own worth and can find their way to a goal can walk the Path of Society. The Artificers play an important role in our society. Rumour has it the criminal underworld also has its own deeply covert organisation... On the cynical Path of Society there are few gods, but they reward their followers handsomely:
- Fili, supreme god of Society, greedy god of profit and gain, patron of dwarves
- Erevan Ilesere, playful deity of thievery and cunning
- Athena, goddess of military strategy, invention and combat technology
