Imbue skill
Skill 'imbue', a clan skill of the Shalafi Order.
- Execution delay: 6 seconds.
- Costs: mana 100, moves 20.
Format: imbue item spell
The mages of the Shalafi Order can bind a spell of their own into a thing, turning it into a magic item. A battle staff casts it while you wield the staff, and a thing held in the hand (a sceptre, an orb, a holy symbol, a book) casts it from your inventory or from any slot, like a wand. Rings, amulets, old wands and anything that is used up (potions, scrolls, pills) can't be imbued. Both are used with the use command.
You can only bind a spell you know well. It also has to suit the item: a thing below level 10 holds nothing, a low-level thing can't hold a strong spell, and the strongest spells need a well-learned skill. The better you know imbue, the more charges the item gets. The spell casts at about the item's level, a few levels below it until you master imbue, so a stronger thing makes a stronger spell.
An item takes a spell only once: something that already holds charges can't be imbued. When the charges run out it can be recharged like any wand. If the attempt fails, the mana is lost but the item stays as it was.
A follower of Enki binds the spell a few levels higher.
