Sounds
Sound in the web client is extra information, not decoration: a bell when someone tells you something, a clash of blades when a fight starts, so a player who does not watch the screen still hears what happens.
Sounds come from two places. The first is your own triggers: in the web client open Settings -> Extensions -> Triggers, and any trigger can play a sound from the library. The second is the game itself, by the MUD Sound Protocol (MSP): the web client always accepts it, and telnet clients that support MSP (Mudlet, VIPMud, zMUD) agree to it when you connect. If your client plays MSP from a local folder, download every sound in one archive: https://dreamland.rocks/play/sounds/dreamland-sounds.zip and unpack it into the client's sound folder.
Volume lives in Settings -> Extensions -> Sound: a master volume, a separate volume for each kind of sound (combat, alerts, chat, interface, ambience) and a Sound switch that turns all of it on or off. The browser plays sound only after your first click or key press on the page.
Blind players, see also screenreader mode.
THANKS Every sound in the library comes from https://freesound.org under the CC0 license. Thanks to the authors:
- Achievement unlocked -- Jerimee
- Bell -- creeeeak
- Ringing ears (blind) -- GammaGool
- Global quest begins -- joepayne
- Heartbeat (low health) -- PollyannaMedia
- Bubbling (poison) -- ANARKYA
- Success -- Kastenfrosch
- Clan raid -- the_mred
- Campfire -- myLoop
- Rain -- Victormaa
- Wind -- InChristAlone
- Channel chime -- marlonnnnnn
- Soft pop -- chaferwitt
- Private message -- craigscottuk
- Your heavy blow -- Wenpire
- Disarmed -- Empiremonkey
- Running away -- Joao_Janz
- Sword hit -- JohnBuhr
- Heavy blow taken -- MrFossy
- Swing and miss -- mateusboga
- Blades clash -- JohnBuhr
- Shield knocked away -- newagesoup
- Fight begins -- joelcarrsound
- Click -- TommyListens
- Error buzz -- Jacco18
- Ping -- stwime
