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Bleeding skill

Skill 'bleeding'.

  • This is a passive skill, it works automatically.

Bleeding is a deep torn wound. A critical strike of a slashing or piercing weapon opens one, and so do the knife of an Artificer's multitool and the claws and fangs of beasts (beast strikes). Every few seconds, in a fight or out of it, the wound takes health, more from a harder blow, and after about half a minute it scabs over. While it bleeds, your body doesn't heal on its own. Another critical strike tears an open wound wider: it bleeds harder and starts over, but a mere cut doesn't deepen it. Luck sometimes lets you shrug a wound off, and where the gods keep the peace it doesn't bleed. The blood drips onto the floor and pools there, and the undead in the room smell it and may come for you. A bandage with a length of cloth stops it. The undead and bloodless creatures don't bleed.

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