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Blasting skill

Skill 'blasting', a clan skill of the Artificers.

  • The effect is removed by dispel affects.
  • This is a passive skill, it works automatically.

Usage: craft powder, craft bomb, craft mine, then use bomb target or use mine

Every Artificer knows how to make blasting powder and pack it into a steel bomb. The skill stands in for a craft profession: no other trade is needed. The courier brings the blueprints, and each says what it takes. Bombs belong to whoever they were made for.

use bomb with a target's name throws it; with no name it flies at whoever you are fighting. The target takes fire damage by the level of the bomb, as hard as a fireball, and everyone else in the room outside your group takes half. The blast can set the room on fire. Throwing starts a fight, and the gods do not let you bomb where fighting is forbidden.

The better you know the skill, the more often the fuse catches. A fuse that fails usually just fizzles out and you keep the bomb, but now and then it burns down in a blink and the bomb goes off in your own hands.

Mines are the same powder in an iron casing. use mine buries one right where you stand. It only goes into living ground (forest, field, hills, mountains or desert), never where fighting is forbidden, never in a stranger's clan hall, and never while anyone who is not your friend is watching: your group, your fellow Artificers and the gods don't count. One mine per room. A mine waits about two hours. You can have at most three live mines at once.

A mine obeys the same rules as a room spell. It goes off under any beast or monster that walks in. A player (or a player's pet) sets it off only while you are in the world and could attack them right now, and then the blast is yours. You and your group are never hit, and neither are the Flower Children. Those who can see traps step around it, the gods' protection and PK range still apply, whoever flies passes over it, and a careful step may spot the fuse.

CLAN UPGRADE blasting+ from the clan catalog: bombs and mines hit harder, a failed fuse goes off in your own hands less often, and the blast wave may daze a bomb's main target for a moment. A mine keeps the upgrade it was buried with.

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