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Combat: the damage scale

Format: config damage yes|no

With the setting enabled (yes) damage is displayed on a combined scale: the text indicates the damage dealt relative to the enemy's maximum health, while the colour and symbols around it correspond to the absolute damage. This mode is usually a little clearer for newcomers.

With the setting disabled (no) you will see damage on an absolute scale -- messages depend on the total damage value.

The exact damage of each hit, in brackets after the message, is a separate setting that works with either scale: config numbers yes|no.

ABSOLUTE SCALE (in ascending damage order)

    miss
    scratch
    graze
    nick
    slightly wound
    wound
    seriously wound
    maul
    disfigure
    maim
    DISFIGURE
    DESTROY
    DISMEMBER
    EVISCERATE
    PULVERISE 
    *** SHATTER ***
    *** TRAUMATISE ***
    === GRIND TO DUST ===
    ==== ATOMISE ====
    <*> <*> ANNIHILATE <*> <*>
    <*>!<*> ERADICATE <*>!<*>
    <*><*><*> FLATTEN <*><*><*>
    (<*>)!(<*>) REND TO PIECES (<*>)!(<*>)
    (*)!(*)!(*) OBLITERATE (*)!(*)!(*)
    (*)!<*>!(*) SKEWER (*)!<*>!(*)
    <*>!(*)!<*>> DEVASTATE <<*)!(*)!<*>
    <*) (*>= ! SMASH TO SMITHEREENS ! =<*) (*> 

COMBINED SCALE (in ascending damage order)

miss barely scratch scratch barely graze graze slightly damage damage slightly wound wound seriously wound shatter maul send flying maim disfigure SHATTER MAUL DISMEMBER EVISCERATE TRAUMATISE MAIM STRIKE EVISCERATE TURN INTO BLOODY PULP MORTALLY WOUND KILL

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